Initiative is rolled at the start of each round. Each player rolls 3 battle dice. The player with the most hits wins (critical hits count as 2 hits). A winner may optionally pass initiative to their opponent. In larger groups, one person for each side rolls initiative for the team.


A Squad is a group of Units which share the same card and stats.


A Unit is a single creature represented by a single miniature on the field.


Relics are ancient artifacts that can be placed on the battlefield. When picked up by a unit, you draw a card from the shuffled Relic deck. That character now possesses that relic. You may keep the card hidden from your opponent until it is used.

Relics can be passed to another unit as a standard action, by the unit who is possession of it.

You can use anything to symbolize a relic – a penny, a 3d treasure chest, a game token.

House Ka’Dal

A millennia ago, House Ka’Dal was the group of Orovari who broke from the Elves and fought with Kaldrath when he lead his genocide against the other Eldar. They served him faithfully until he was defeated by a coalition of elves, fauns, and other fey. House Ka’Dal was banished north with the other races who fought alongside Kaldrath. There the clan broke apart due to infighting and the clan nations of the Orovari were formed in the frozen North.

In more recent days, the House reemerged about 1,00o years ago and banded together many clans of the Orovari. Ka’Dal allied itself with Uthgard as Olaekin Baleband lead a war against the Aradan Kingdom. After the war, the Disappearance occurred and all elves and fey disappeared mysteriously from the lands of Atheles.

30 years ago magic began to return, and with magic came the elves and the fey. Once again the hollow star banner of Ka’Dal was raised in the North and many flocked to its banner. They gathered their warriors and looked to the fertile, warmer lands to the south.



About 500 years ago, while the world was yet reeling from the Great War, the Wanderers were formed in the city of Borden to help bring the people together again. They became known as saviors and heroes as they brought news, recovered old technology, and comforted people with hope for a greater good in a dark time. Now, the Wanderers still do much of the same, but as the lands have become less dangerous, they have started exploring deeper and deeper into the darker places of Uteria, bringing back horrifying tales and strange magical artifacts.

The Wanderer's Coin

The Wanderer’s Coin

The Wanderer’s Coin
When a person is accepted into the Wanderers they receive the Wanderer’s Coin. This is shown at any Wanderer Guildhouse to gain access to a warm meal and a place to sleep.