SagaBorn Stronghold Designer
My Strongholds
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Overview
Important warnings

Build
Stronghold sheet
(Unnamed Stronghold)
Rooms
| Room / construction | Dimensions | Squares | Construction | Furnishings | Actions |
|---|---|---|---|---|---|
| Total value | 0 gp | 0 gp | |||
Stronghold summary
- Stronghold level
- 0
- Individual rooms
- 0
- Total squares (5 × 5 feet)
- 0
- Distinct room types
- 0
- Monthly upkeep
- 0 gp
- Construction + furnishings
- 0 gp
Monthly upkeep is 1% of construction value, rounded down once after summing all rooms. Furnishings are excluded.
Benefits
Source notes and definitions awaiting review
Construction time is a guide only: one week per 1,000 gp; existing-foundation upgrades take half time. The StoryGuide decides how much time passes. Recruit available free allies manually below. One-time character awards are reminders, not automatically applied character changes.
Allies & Hirelings
Keep a roster, choose quarters and one current job, and review potential income. Employment and assignments do not advance time or move money.
Personnel roster
| Ally / status | Residence / quarters | Job / workplace | Wages / week | Potential income / week | Actions |
|---|
Financial summary
- Construction value
- 0 gp
- Monthly stronghold upkeep
- 0 gp
- One-time paid hiring costs
- 0 gp
- Weekly payroll
- 0 gp
- POTENTIAL weekly income
- 0 gp
- POTENTIAL weekly surplus before upkeep
- 0 gp
Potential income is subject to StoryGuide approval and campaign circumstances. Weekly income minus weekly wages excludes monthly upkeep. One-time hiring costs describe the current paid roster, not recurring wages or a record of money spent.
Housing
| Room instance | Capacity | Assigned | Available / warning |
|---|
Room staffing & potential income
| Room instance | Occupied / positions | Available | Potential income / week |
|---|
Supervision
Stronghold-wide supervision: jobs, workplaces and residence do not need to match. Supervisors keep their normal jobs. Higher tiers, including Legendary, may substitute; each individual covers only one requirement. Allocation maximizes coverage using the lowest sufficient tiers, with higher requirements first and stable ally IDs breaking ties. Experts and Legendary need no supervision under the existing ratios. Unsupported free allies do not supply assumed qualified supervision.
Personnel warnings
Personnel source notes and StoryGuide review
Treasury & Time
- Current gold balance
- 0 gp
- Elapsed stronghold weeks
- 0
- Until next upkeep charge
- 4 weeks
- Projected weekly income
- 0 gp
- Weekly wages
- 0 gp
- Monthly upkeep (four weeks)
- 0 gp
Treasury is negative. No debt penalties, dismissals or room removals are applied automatically.
Time advances only when you confirm. Income projections are subject to StoryGuide approval. Room construction, upgrades, furnishings and recruitment never deduct gold automatically; record those payments manually.
Starting treasury
Record once, before any other transaction. If omitted, the first transaction records a starting balance of 0 gp. Later corrections use manual transactions.
Manual transaction
Advance time
Transaction history — newest first
| Week | Description / breakdown | Change | Balance |
|---|
Stronghold Record
Map
Letters identify columns; numbers identify rows. Examples: A1, H32, AA7. Negative positions use -A for column -1 and -1 for row -1: -A-1. Spaces and lowercase are accepted.
Selected Room: None