Stronghold Events are to add flavor to having a home. These should be used as fun events or a start to a story, not viewed as punishment. The scale of these events is up to the StoryGuide, but they should be scaled to make the events engaging.
Roll 1d100 | Event |
28-100 | Nothing of note |
27 | Great crafting – all crafting is x2 |
26 | New settlers |
25 | A traveling show |
24 | A bard |
23 | A merchant selling the right items |
22 | A merchant looking to buy |
21 | Strange Visitor |
20 | Good deal on supplies. |
19 | Need new furnishings. |
18 | Storm Damage |
17 | Upkeep needs attention |
16 | Crops are damaged |
15 | Food contamination |
14 | A common illness infects the community |
13 | Baby animal |
12 | Pest infestation |
11 | Argument with someone from a neighboring community |
10 | Arguments between inhabitants |
9 | An inhabitant owes money to someone powerful |
8 | Flood |
7 | Acid Rain Storm Damage |
6 | Taxman |
5 | Governmental officials |
4 | Aggressive monster attack |
3 | Raiders |
2 | Demon attack |
1 | Fire |