An adventure for the Sagaborn Roleplaying System and other old-school RPGs.
A SagaBorn RPG compatible Adventure
The Wanderers have delegated the task of investigating the most recent disappearance near Stahl’s Lake. Dusty Reed, owner of a local farm named Lakeside Acres, disappeared two weeks ago. The Wanderers have chartered the adventurers a vessel to bring them from the city of Kowal, across the lake to the thorp of Stahl’s Wake. Once landed, the adventurers have been instructed to meet with Elder Zeade, who will be able to give them more details. Each adventurer has been given 50 gold pieces as a stipend for the investigation.
Who should play?
This is a SagaBorn Roleplaying Game compatible adventure for 4-6 characters of 1st level.
What do I need to play?
This adventure, some friends, the SagaBorn Roleplaying Game Core Rulebook (free PDF and SRD at https://www.sagaborn.com/games/sagaborn-rpg/), some refreshments, and you are ready to go. Some dice may help, too.
What campaign setting is appropriate?
Though intended to be set in the Dark Return setting, this adventure can easily be adapted to fit in any fantasy RPG setting, though will fit most readily in a “low fantasy” setting or remote region of a world, where the inhabitants have not had much exposure to magic or non-human NPCs. An experienced Gamemaster (called a StoryGuide in SagaBorn) should have no difficulty converting the module for play in another campaign world or alternate TTRPG system.