{"id":26,"date":"2021-09-05T16:23:08","date_gmt":"2021-09-05T16:23:08","guid":{"rendered":"https:\/\/sagaborn.com\/battles\/?page_id=26"},"modified":"2021-09-23T04:33:37","modified_gmt":"2021-09-23T04:33:37","slug":"how-to-play","status":"publish","type":"page","link":"https:\/\/sagaborn.com\/battles\/how-to-play\/","title":{"rendered":"How to Play"},"content":{"rendered":"<h2><span style=\"font-weight: 400;\">Living Core Rulebook<\/span><\/h2>\n<p style=\"text-align: center;\"><a class=\"button radius\" href=\"https:\/\/sagaborn.com\/battles\/files\/sagaborn%20battles%20fall%202021_3.pdf\"><strong>Download the Fall 2021 PDF Rules<\/strong><\/a><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">By Michael Bielaczyc<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Additional Design by Aiden Walker<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Editing by Dane Clark Collins<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><b>SagaBorn Battles is a miniatures game of player vs player skirmishing. The lands of Atheles have long been in a dark age, though now magic has begun to return. Adventurers, tomb raiders, and grave robbers search the lands for ancient relics of magic.<\/b><\/p>\n<p><b>Goals:<\/b><\/p>\n<p><b>Build an adventuring group, delve into the dungeon or ruins, <\/b><b>and battle over the lost relics of the past.<\/b><\/p>\n<h1><span style=\"font-weight: 400;\">How to Play<\/span><\/h1>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Set up the scenario and choose your adventurers.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Try to achieve the scenario goals or defeat all enemy units.\u00a0<\/span><\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">In the chapter on scenarios, we provide examples of ruins and dungeons you can build, as well as goals and victory conditions.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Players are given 400 points to start and spend those points to build a team. A team consists of squads, which are comprised of units. The cost of your team is the total cost of the chosen squads, Talents, and upgrades.The goal is often the recovery of a grand relic or the elimination of the opposing plunderers.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">While most battles end before, 12 rounds can be used as a cut off point. Anyone who is left alive after 12 rounds has their points added up and the side with the most points wins. Relics count for 20 points each and must be actively held.<\/span><\/p>\n<h1><span style=\"font-weight: 400;\">Adventurers<\/span><\/h1>\n<p><span style=\"font-weight: 400;\">SagaBorn Battles pits two groups of adventurers exploring the ancient secrets, dungeons, and ruins of Atheles. Currently, there are three factions: House Ka&#8217;Dal, the Wanderers, and mercenaries (who can be aligned with either side). Future expansions will bring other factions into play.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Unit Cards:<\/span><\/h2>\n<p><span style=\"font-weight: 400;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-55\" src=\"http:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/card-explanation.jpg\" alt=\"\" width=\"1200\" height=\"818\" srcset=\"https:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/card-explanation.jpg 1200w, https:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/card-explanation-300x205.jpg 300w, https:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/card-explanation-1024x698.jpg 1024w, https:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/card-explanation-768x524.jpg 768w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/span><\/p>\n<p><span style=\"font-weight: 400;\">SquadCost: The Squad cost.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">HP (Health Points): This is how many hits a creature can take before it is killed.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Move: The number of hexes a creature can move on its turn.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Range: The maximum distance an attacker can be from an opponent in order to attack.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Attack: The number of dice rolled in an attack.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Defense: The number of dice rolled while defending from an attack.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Height: The highest elevation change a character can climb from one hex to another. A character cannot attack an adjacent unit, nor can they be attacked from a height higher than their height rating.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Special Ability: Ability unique to the Squad.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Talents: Some characters can take Talents, which give them special feats.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Relics: Some characters can use Relics.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Weapons: Some characters can use Weapons.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Squad Type: Hero, Minion, or Creature<\/span><\/p>\n<p>&nbsp;<\/p>\n<h1><span style=\"font-weight: 400;\">Round<\/span><\/h1>\n<p><b>Round order:<\/b><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Roll initiative using 3 battle dice. The side with the most hits wins initiative. Reroll ties.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Combat begins. Winner of the initiative roll moves first by activating a unit. (Optionally, the winner may choose to forfeit the first move, detailed below).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opponent activates a unit.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Take turns until all units have been activated.<\/span><\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p><b>Squad activation:<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Select a squad.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">All units of that squad may move as many hexes as wanted and able.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">All units may attack if within range of an opponent.\u00a0<\/span><\/li>\n<\/ul>\n<h1><span style=\"font-weight: 400;\">Combat<\/span><\/h1>\n<p>&nbsp;<\/p>\n<p><b>Initiative<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Initiative is rolled at the start of each round. Each player rolls 3 battle dice. The player with the most hits wins (critical hits count as 2 hits). A winner may optionally pass initiative to their opponent. In larger groups, one person for each side rolls initiative for the team.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The player with initiative chooses one Squad to activate, and then alternating between players until every Squad has been activated. When a Squad is activated, it flips its turn coin (or \u201ctaps\u201d its card) to indicate it has been used that round and may not be activated again until the next round.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Squad Activation:\u00a0<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">There are two actions per round: a move action followed by a standard action. All units in a squad may move, and then each can perform a standard action.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Move Action<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Standard action\u00a0<\/strong><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">Open a door or chest<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Attack<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Cast a Spell<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Pick up a Relic<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Pass a Relic<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Activate a relic<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><b>To hit:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Roll the number of dice indicated in the Attack stat. The defender rolls the number of dice equal to their Defense stat. For the attacker, stars determine the number of hits. For the defender, shields determine the number of attacks defended.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Critical hits cause 2 damage, but can be blocked with a single shield. Normal hits must be blocked before Critical hits.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Example<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Halvar attacks Brym. Halvar has an Attack of 4, and Brym has a Defense of 3. Halvar rolls 4 dice and gets a shield, a blank, a hit, and a critical. Brym rolls 3 and gets a blank, a hit, and a shield.<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">Brym\u2019s blank and hit are discarded. His shield blocks one hit from Halvar. Normal hits are canceled first, so Halvars hit is canceled, but his critical hit scores. Brym takes 2 damage.<\/span><\/i><\/p>\n<p>&nbsp;<\/p>\n<p><b>Attack<\/b><span style=\"font-weight: 400;\">: Using their base attack on the character or creature card.<\/span><\/p>\n<p><b>Heroic Action<\/b><span style=\"font-weight: 400;\">: A heroic action is a player vs player d20 roll. It is often in response to a special ability or spell. Highest result wins.<\/span><\/p>\n<p><b>Move Action<\/b><span style=\"font-weight: 400;\">: The player may move up to their full movement.<\/span><\/p>\n<p><b>Standard Action<\/b><span style=\"font-weight: 400;\">: A standard action is one action that takes a limited amount of time. Examples: Opening a door, picking up and identifying a relic (this is one action), casting a spell, passing a relic to another creature,\u00a0 or using a relic that has an action.<\/span><\/p>\n<h1>Battle Dice<\/h1>\n<p>A Battle Die is an 8 sided die.<\/p>\n<p>Battle Dice Design:<\/p>\n<div id=\"attachment_53\" style=\"width: 904px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-53\" class=\"wp-image-53 size-full\" src=\"http:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/battles-dice.jpg\" alt=\"\" width=\"894\" height=\"404\" srcset=\"https:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/battles-dice.jpg 894w, https:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/battles-dice-300x136.jpg 300w, https:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/battles-dice-768x347.jpg 768w\" sizes=\"auto, (max-width: 894px) 100vw, 894px\" \/><p id=\"caption-attachment-53\" class=\"wp-caption-text\">Blue shields are Shields, blank is a Miss, red star is a Hit, and a hollow red star is a critical hit.<\/p><\/div>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-121\" src=\"http:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/symbols-300x83.jpg\" alt=\"\" width=\"300\" height=\"83\" srcset=\"https:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/symbols-300x83.jpg 300w, https:\/\/sagaborn.com\/battles\/wp-content\/uploads\/2021\/09\/symbols.jpg 566w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p><em><span style=\"font-weight: 400;\">Optional Rule: You can convert a standard d8 by using this chart:<\/span><\/em><\/p>\n<ul>\n<li><em><span style=\"font-weight: 400;\">1-3 Shield<\/span><\/em><\/li>\n<li><em><span style=\"font-weight: 400;\">4-5 Blank<\/span><\/em><\/li>\n<li><em><span style=\"font-weight: 400;\">6-7 Hit<\/span><\/em><\/li>\n<li><em><span style=\"font-weight: 400;\">8 Critical<\/span><\/em><\/li>\n<\/ul>\n<h1><span style=\"font-weight: 400;\">Movement<\/span><\/h1>\n<p><span style=\"font-weight: 400;\">Movement is 1 hex (1\u2019\u2019). All hero or creature cards have a rating for movement. A player may move the figure a number of hexes equal to or less than the unit\u2019s defined movement rating.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It costs one additional move point to climb up a vertical terrain level. A figure can climb up the number of levels equal to the unit\u2019s height rating in a move, as long as they have enough move spaces to reach the top.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Movement into a water tile costs double movement, as does movement from one water tile to another. Movement from a water tile to dry land costs no extra.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Some units have abilities that allow them to move up level, or in and out of water with greater or lesser speeds.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Movement out of a hex which is adjacent to an enemy costs double.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h1><span style=\"font-weight: 400;\">Height<\/span><\/h1>\n<p><span style=\"font-weight: 400;\">If a unit is one or more levels above another unit, it gains one extra die during attacks and defense.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Being in water is considered one level below ground.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">A unit which is above another can not strike an adjacent unit if its terrain level is higher than the height of the target. A unit below can not strike an adjacent opponent if they are on terrain higher than their height. Units with greater than 1 Range can strike units beyond their height if they can see them.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Cover and line of sight\u00a0<\/b><\/p>\n<p><span style=\"font-weight: 400;\">A unit must be able to see the foe they are attacking. If they are adjacent, that is easy, but for ranged attacks you must be able to see from the eyes of the attacking unit to part of the body of the foe. Weapons, shields, and other accessories don&#8217;t count as valid targets.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If there is a wall between the attacker and defender, the defender is out of line of sight. If a Unit is behind terrain which is equal to or taller than the Unit, it is out of line of sight.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Example:<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">A Fey Cat is behind a hill that is 3 high. The attacker draws a line of sight from their eyes to the center of the Fey Cat. If this intersects with the terrain that is higher, then the fey cat has cover<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If a figure has 50% or more cover it gains 1 Defense die.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Friendly units do not block line of sight, but enemy units do.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Talents:<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">If a character card has a hand icon, that means they can use Talents. A unit is allowed up to 3 Talents, unless otherwise stated on their card.<\/span><\/p>\n<p>&nbsp;<\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Battlecall (10)<\/b><span style=\"font-weight: 400;\">: At the start of the round, choose one group within 2 spaces of the selected figure. That group can immediately move 2 spaces near the figure that gave the Battlecall.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Cleave (10<\/b><span style=\"font-weight: 400;\">): On your turn, if you deal an adjacent creature enough damage to make it die, you get an immediate, extra attack against another creature within reach. You can use this ability once per round.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Dodge (10)<\/b><span style=\"font-weight: 400;\">: You receive a +1 dodge bonus to your defense.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Extended Shot (10)<\/b><span style=\"font-weight: 400;\">: If your range is 2 or above, you may add +2 to your range.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Feint<\/b><span style=\"font-weight: 400;\"> (10): You are a master at combat deception, you may make the defender reroll one die of your choice. You can use this ability once per round.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Lone Wolf (10)<\/b><span style=\"font-weight: 400;\">: If no friendly creatures are within 6 spaces, you may exhaust this card to reroll all dice rolls. A die can only be rerolled once.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Parry (20)<\/b><span style=\"font-weight: 400;\">: You may exhaust this card to reroll up to two dice during a defensive roll.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Protector (10)<\/b><span style=\"font-weight: 400;\">: Once per round, you may suffer the damage that was intended to a friendly target within 2 spaces.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Ruthless (10)<\/b><span style=\"font-weight: 400;\">: At the beginning of combat, you may lower your Defense by 1 to gain a +1 to your Attack.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Riposte (20)<\/b><span style=\"font-weight: 400;\">: You may exhaust this card to attack a creature who just attacked you.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Run (10)<\/b><span style=\"font-weight: 400;\">: You add 2 to your speed stat.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Weapon Specialty (10)<\/b><span style=\"font-weight: 400;\">: You gain +1 to your attack stat.<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Definitions<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><b>Attack<\/b><span style=\"font-weight: 400;\">: Using their base attack on the character or creature card.<\/span><\/p>\n<p><b>Card<\/b><span style=\"font-weight: 400;\">: A card represents a battle unit on the table.<\/span><\/p>\n<p><b>Creature<\/b><span style=\"font-weight: 400;\">: A type of unit.\u00a0<\/span><\/p>\n<p><b>Exhaust: <\/b><span style=\"font-weight: 400;\">A card which has one use per turn can be exhausted by turning it sideways. Exhausted cards get refreshed at the start of a new round.<\/span><\/p>\n<p><b>HP (Health Point)<\/b><span style=\"font-weight: 400;\">: The amount of health a unit has.<\/span><\/p>\n<p><b>Height<\/b><span style=\"font-weight: 400;\">: This is a measurement of how tall a character is. A character can not attack someone who is at an elevation higher than their height score unless they have range. A character who is shorter than a elevation difference cannot be attacked by an adversary adjacent to them unless the adversary has range.\u00a0<\/span><\/p>\n<p><b>Heroic Action<\/b><span style=\"font-weight: 400;\">: A heroic action is a player vs defender d20 roll. It is often in response to a special ability or spell.<\/span><\/p>\n<p><b>Initiative:<\/b><span style=\"font-weight: 400;\"> Each player rolls using 3 battle dice. The side with the most hits wins initiative. Reroll ties. The winner may choose to pass initiative to their opponent.<\/span><\/p>\n<p><b>Move Action:<\/b><span style=\"font-weight: 400;\"> The player may move a number of hexes equal to or less than their movement rating.<\/span><\/p>\n<p><b>Spell<\/b><span style=\"font-weight: 400;\">: Casting a single spell.<\/span><\/p>\n<p><b>Squad<\/b><span style=\"font-weight: 400;\">: One or more units that all belong to the same group, represented by a card.<\/span><\/p>\n<p><b>Standard Action<\/b><span style=\"font-weight: 400;\">: A standard action is one action that takes a limited amount of time. Examples: Opening a door, picking up and identifying a relic (this is one action), casting a spell, passing a relic to another creature, or using a relic that has an action.<\/span><\/p>\n<p><b>Round<\/b><span style=\"font-weight: 400;\">: a single round consists of all units completing their moves.<\/span><\/p>\n<p><b>Unit<\/b><span style=\"font-weight: 400;\">: A single figure.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h1><span style=\"font-weight: 400;\">Battle Units<\/span><\/h1>\n<p><span style=\"font-weight: 400;\">A unit has special abilities, stats, and restrictions based on their card text.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The bottom bar has symbols which represent a unit\u2019s abilities. A hand indicates that a unit may have Talents. A goblet indicates that the unit can use Relics. A sword shows that they can use weapons. If a Squad has the ability to use weapons, only one Unit may equip that weapon for that cost.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Choosing your units.<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Each team is given 400 points they can spend on building a squad. Epic games may have more, and both sides are given equal points. For each 10 points unspent, you gain +1 to your initiative.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h1>Relics<\/h1>\n<p>Relics can be picked up by any creature, but can not be used by anyone but a hero. It takes one action to pick up a Relic and the unit must be standing on the hex with the Relic. It takes one action to pass a relic, which must be done by the unit holding the relic.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Living Core Rulebook Download the Fall 2021 PDF Rules By Michael Bielaczyc Additional Design by Aiden Walker Editing by Dane Clark Collins &nbsp; SagaBorn Battles is a miniatures game of player vs player skirmishing. The lands of Atheles have long been in a dark age, though now magic has begun to return. Adventurers, tomb raiders, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":13,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-26","page","type-page","status-publish","has-post-thumbnail","hentry","post","post-with-thumbnail","post-with-thumbnail-large"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v17.2.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How to Play - SagaBorn Battles<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sagaborn.com\/battles\/how-to-play\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How to Play - SagaBorn Battles\" \/>\n<meta property=\"og:description\" content=\"Living Core Rulebook Download the Fall 2021 PDF Rules By Michael Bielaczyc Additional Design by Aiden Walker Editing by Dane Clark Collins &nbsp; SagaBorn Battles is a miniatures game of player vs player skirmishing. The lands of Atheles have long been in a dark age, though now magic has begun to return. 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